textbased sounds interesting in its description so far.
lightred-links within a background like that won't quite look like the best visuals, possibly more the greenish-background there (or changing its itch-background with the text's bg-color?
Its instructions with white font on black background do look cool, nice font-family and size.
"day1" and "food"-counter sounds exciting, while the music sound be quite better if it varies in sound, less ticking like a clock would be awesome.
I'd prefer a checkbox to disable in-game "hints" e.g. the info about food-consumption.
I like the tooltip about the monsters vs. walls, destroying walls vs. 'interacting' with them & fourth wall being down now.
Cool visuals: when hitting a wall "backwards" xD
"exit" being hardly visible in graphics/quality, I just guess it by the appearance and it being the only exit there.
The protagonist/character being bit blurry in face after each second movement when standing on the same square.
I was expecting lv2 with again 100food than saving the rest of lv1? There could be a textline before exiting the first floor, like: keep in mind, your food's progress stays saved for the next level.
Generally I adore choice-affecting games like your "Cave Escape". Which also sounds cool, same for the bear-animation when loading the game, it just appeared for some moments. Would be cool to get it appear later too?
Oh, I could even hit the "borders" of this game. but those walls somehow won't break. Still 17days of staying alive.
Thanks for playing my game and all the valuable feedback ! I actually made a new game inspired by this one, with a stronger narrative focus, a save system, and all new graphics and music. If you’re interested in checking that out, play it here: Escape Path Beta. It’s also a choice affecting game with multiple endings depending on which path of choices you take, with hilarious dialogue and hijinks.
You're welcome and sure I'd also try that sequel-game (maybe its nick just sounds quite inspired there) & generally there could be maybe also some ratings and opinions from my side on its comment-section, I guess :-)
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textbased sounds interesting in its description so far.
lightred-links within a background like that won't quite look like the best visuals, possibly more the greenish-background there (or changing its itch-background with the text's bg-color?
Its instructions with white font on black background do look cool, nice font-family and size.
"day1" and "food"-counter sounds exciting, while the music sound be quite better if it varies in sound, less ticking like a clock would be awesome.
I'd prefer a checkbox to disable in-game "hints" e.g. the info about food-consumption.
I like the tooltip about the monsters vs. walls, destroying walls vs. 'interacting' with them & fourth wall being down now.
Cool visuals: when hitting a wall "backwards" xD
"exit" being hardly visible in graphics/quality, I just guess it by the appearance and it being the only exit there.
The protagonist/character being bit blurry in face after each second movement when standing on the same square.
I was expecting lv2 with again 100food than saving the rest of lv1? There could be a textline before exiting the first floor, like: keep in mind, your food's progress stays saved for the next level.
Generally I adore choice-affecting games like your "Cave Escape". Which also sounds cool, same for the bear-animation when loading the game, it just appeared for some moments. Would be cool to get it appear later too?
Oh, I could even hit the "borders" of this game. but those walls somehow won't break. Still 17days of staying alive.
Thanks for playing my game and all the valuable feedback ! I actually made a new game inspired by this one, with a stronger narrative focus, a save system, and all new graphics and music. If you’re interested in checking that out, play it here: Escape Path Beta. It’s also a choice affecting game with multiple endings depending on which path of choices you take, with hilarious dialogue and hijinks.
You're welcome and sure I'd also try that sequel-game (maybe its nick just sounds quite inspired there) & generally there could be maybe also some ratings and opinions from my side on its comment-section, I guess :-)