Major Dialogue Update !
After receiving a lot of feedback about the dialogue being heavy in the first level and having to repeat the same dialogue every time you die, I have made it so the game will remember which dialogue has already been said so you won’t have to read it all again. Additionally, there’s less dialogue that you are forced to go through in the first level and it’s more spaced out so you don’t just walk twice and then run into more dialogue. Keep an eye out for dialogue changing as you play through the game ;).
Additionally, because Gart and Geke had essentially the same movement, now Geke has a new unique move that completely changes the game.
Finally, the enemies will alert you when they are about to move, so you won’t have to memorize which enemies just moved and can focus on strategically planning your next move.
I look forward to hearing what you think of this major update to the Beta of Escape Path!
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Escape Path Beta
A goofy adventure about escaping a cave where EVERY choice will impact the story.
Status | In development |
Author | snowin |
Genre | Adventure, Role Playing, Survival |
Tags | 2D, Cute, Funny, Meaningful Choices, Multiple Endings, Pixel Art, Singleplayer, Story Rich |
Languages | English |
More posts
- Browser Version Added!Jan 17, 2021
- Better Skip Text Feature Added!Jan 16, 2021
- Trailer and Cover Image UpdatedJan 10, 2021
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