Play as a blue square that is destined to defeat the evil red squares and save the world ! Featuring a 1x1 tileset and a huge world to explore with numerous different types of enemies to fight, abilities to find to unlock new areas, and smooth controls.  Once you defeat the final boss and win the game, you are given a grade based on your completion of the game and how many coins you collected. Can you get the legendary S-tier?

This game is also great for speedrunning, offering a speedrun clock that shows you your time after defeating the final boss. 

Controls: Keyboard and Controller Support !

Move with arrow keys, A and D, or left joystick.

Jump with up arrow key, W, Spacebar, or south button (B for Nintendo Switch). 

Attack with either shift or west button (Y for Nintendo Switch).

Look down with down key, S, or right joystick down. 

This was created in 1.5 weeks for a game jam with the theme “Less is More”. 

Credits:

A game by Snowbear Innovations

Music by Kim Lightyear https://opengameart.org/content/angel-eyes-chiptune-edit

Holy Spell Sounds by p0ss https://opengameart.org/content/spell-sounds-starter-pack

Coin Sounds by Jesús Lastra

Note: Sound may not work on Safari, try a different browser like Chrome. 

Download

Download NowName your own price

Click download now to get access to the following files:

Micro Metroidvania Windows 33 MB
Micro Metroidvania Mac 33 MB

Development log

Comments

Log in with itch.io to leave a comment.

well I jsut replayed the thing and managed to get stuck in the most likely final area of the game.
well, just the thing is I kind of missed the attack upgrade this time (cant remember where the dang thing was again)
so I cant attack the final boss. and getting back up is impossible due to red snake like pattern on the left wall which I would have to climb.

softlocked is probably the right name for that.


even though i doubt anyone except me would try to get past all the big red dashing and jumping squares without any attack abilities :-D

third playthrough, got into the void via the area next to the wall jump upgrade.
just need a little skill and you can get around that wall.

no wall can stop me! >:-D

That’s quite the feat to get past that wall, when I was developing it, I thought is there any way someone could get over this, and after failing numerous times, I deemed it impossible. Well done ! What’s the highest grade you’ve gotten ? 

(+1)

You mean how many brown suares I got before I died?
no idea, the brown counter was about 100 or so.

didnt really actively try to increase it since it wasnt exactly obvious what it did anyway.
the first "ability" tells you that you get stronger the more you are hurt. but it aint exactly obvious how to do that.

run around with only 1 health (the blue number)?
have tons of brown squares collected?

yeah, climbing that wall wasnt too tough, getting from one side to the other was a bit hard since you basically had to react fast enough after letting go of the wall on one side or you would be too low for a jump to reach the other side.


(+1)

After you beat the final boss, you will be given a grade depending on the number of “coins” (brown squares) and upgrades. That’s what they are for, and it’s tough to keep a lot because if you die, you lose them all. The first ability relates to when you have low health, you deal more damage to the enemies. You may claim it wasn’t too tough, but I’m still impressed. ;) Glad you like the game ! 

You can attack with the shift key from the start, did you just forget which key to press ? ;D Getting to the final boss without killing any of them is quite impressive, you’re quite skilled at this game ! 

(+1)

I totally did, yeah! XD

pew, finally managed to reach the void below and fall forever :-)

I agree that it is msot often very unclear where to go and if a certain way is even intended or if it is just me exploiting physics engine :-)

(+1)

Lol I didn’t think that was possible ! It is a metroidvania so I did think part of the fun would just be exploring and not giving the player direction as to where they should find the power ups, but thanks for the feedback and playing the game ! 

it sure IS fun, I just did wonder around for ages, actually thinking at first that I had explored everywhere before I finally realized the remaining place where the double jump was found. which was needed for me to advance.

yeah, it's a good metroidvania, no problem there.
but maybe a mini map )without and markers and stuff, just the blocks on it, so you can have a rough idea of the layout) would be useful.

yeah, you defnitely shouldnt give the player any direction where to find what, but a simple minimap that literally only shows the walls would be useful

(+1)

thanks for the feedback :D !! I’m glad you enjoyed the game ! 

I think it's a little confusing. The map is big and it's not clear what to do. Maybe you can try to add a parallel background (or something similar) to help the player to orientate better in the world.

Anyway, it's a good starting point!

Thanks for the feedback ! 

(+1)

It's very nice. The hard part besides controlling the pixel (they are nice but I am bad at this type of game) is knowing what you need to do. What can you have? Is the map big?... I got dash but I dunno what can I do with it. The power to slide and jump on wall is nice but hard to master.
Keep going

Thanks for the feedback !